
These two outside things would be absolutely necessary, as the growth of your cities and technology/civic research in the early game would be severely slowed. Refugee Camps would help you gain specific bonuses as well as units and population. Ruins would provide strategic resources and even Great Works in the early game as your technologies and civics catch up. The Ruins could either be "harvested" by workers or foraged using a mechanic and unit similar to the Archaeologists.

The camps would act the same way as Tribal Villages, giving little random bonuses. There would also be an impetus in the first few eras of the game to forage for resources through Pre-War Ruins and Refugee Camps (Tribal Villages). As well as creating base game units, the Raiders will have unique units (like the horse archers and throwing axeman in the vanilla game) such as the Savage, Crazie, Feral Dog, and Bandit. Barbarians (most likely renamed Raiders) are still a problem, and should make up the main antagonists of the early parts of the game. However, each civ still has a leader and civ bonus, unique units and infrastructure, and can build and expand and empire in the same way as any other civ game.īeside the tree overhauls, the major gameplay mechanics that would make RtR different would be primarily focused on the early game. Many aspects would be retained (and skins recycled) from various points of the base game, but the names and stats would be changed. However, the civilizations, tech tree, civics tree, pantheon beliefs, and building and unit types would all be overhauled. Ruin to Rebirth would play in most ways like a regular Civ VI game in its basic skeletal mechanics. I'll be posting on this thread these ideas in various different sections and if anyone is interested in adding to or helping develop the mod I think it would be really worthwhile. I know Civ IV had a big post-apoc mod but I haven't seen a whole lot of overhaul scenarios for VI, though I'm hopefully someone with experience in overhaul modding will be interested in this project. As such, the civs I've developed come from a variety of those regions and represent different people's attempts to crawl back to civilization after an apocalypse has wiped out the old international order. Though it could also utilize random-gen maps, a tsl style map of Ruin to Rebirth would include the mid section of North America - that is, what is now the United States, northern Mexico, and southern Canada. I have very little modding experience but I have developed ideas for civilizations, gameplay mechanics, religions, city states, etc which I think lend themselves to Rise and Fall and would create an immersive post-apocalyptic strategy experience. Over the last few months I've developed a series ideas for an overhaul post-apocalyptic mod for Civ VI: Rise and Fall.
